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Pacman
Administrator

Joined: 20 Dec 2006 Posts: 192
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Shadowgrounds - GCF - Updated 24-07-2006 |
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Shadowgrounds
Topic updated: 24-07-2006
Updated by: PaCmAn
Latest files added: Full 1 GCFs
Size : 779.80 MB
links:
Shadowgrounds Content
[url=http://up-file.com/download/c365cc14812/Shadowgrounds-Content-----------.rar.html] [/url]
IMPORTANT:
You need a tool called GCF-Scape.
Link:
[url=http://nemesis.thewavelength.net/index.php?p=26]GCF-Scape - (Click Here)[/url]
Install it, open the gcf with it, and then extras its content into:
... \steamapps\common\shadowgrounds
To play Shadowground on Steam, you need the nfc (shadowgrounds content.ncf) and the common folder
(which you can get by extracting the last gcf)
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Shadowgrounds Last update: 2006-07-12, vX
Shadowgrounds content.ncf: 2006-07-12->V1, + extracted files in common/Shadowgrounds (total: 1 NCF, 1 extracted folder 800MB)
Shadowgrounds Full v1 [url=http://www.savefile.com/files/8916348].par2[/url]
Type......: 1 NCF + extracted files (all/2)
Info.......: Extract to steamapps folder.
Size.......: 8 parts, 779MB
[url=http://www.quickdump.com/files/group/746628683,155208515,564187117,880659273.html]part1 to 4 quickdump.com[/url] uploaded by "elrico"
[url=http://files.to/get/132020/25146/SG_fullncf_v1.part05.rar]part5- file.to[/url] uploaded by elrico
[url=http://files.to/get/132023/7515/SG_fullncf_v1.part06.rar]part6- file.to[/url] uploaded by elrico
Part7: [url=http://mega-file.net/file.php?file=750ab24d770e88db53c63635296ad57f]miror 1[/url] or [url=http://files.to/get/132024/49905/SG_fullncf_v1.part07.rar]miror 2[/url] uploaded by elrico
[url=http://files.to/get/132026/45336/SG_fullncf_v1.part08.rar]part8- file.to[/url] uploaded by elrico
Shadowgrounds NCF only v1
Type......: 1 NCF (1/2)
Info.......: Extract to steamapps folder.
Size.......: 0.5MB
[url=http://www.sendspace.com/file/ntzz7c]sznspace.com[/url] uploaded by "Diviton"
Shadowgrounds OLD GCF v3
Type......: Full GCF (1/1)
Info.......: Extract to steamapps
Size.......: 9 parts, 780MB
[url=http://www.sendspace.com/file/ois28i]Part1 ,[/url] [url=http://www.sendspace.com/file/2mz6jt]Part2 ,[/url] [url=http://www.sendspace.com/file/c7tkvi]Part3 ,[/url] [url=http://www.sendspace.com/file/maqdx4]Part4 ,[/url] [url=http://www.sendspace.com/file/jarxoj]Part5 ,[/url] [url=http://www.sendspace.com/file/njk0pi]Part6 ,[/url] [url=http://www.sendspace.com/file/94rn21]Part7 ,[/url] [url=http://www.sendspace.com/file/16kvey]Part8 ,[/url] [url=http://www.sendspace.com/file/iozgrz]Part9 ,[/url] sendspace.com uploaded by elrico
Shadowgrounds OLD GCF Update V3
Type......: Cummulative update V1 to V3 (dormine patcher)
made by: elrico
Info.......: Extract to steam folder, read readme, run .bat
Size.......: 8MB
[url=http://www.sendspace.com/file/nldgqn] sendspace.com[/url] uploaded by elrico
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Description of the game:
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Shadowgrounds, developed by Frozenbyte and published by Meridian4, is a claustrophobic top-down shooter set in the future. That intro may sound like any number of games, the game (due out late next month) is all about atmosphere and pulls it off better than any game I?ve seen in a good while. Even though the game?s sparse lighting and narrow corridors borrow quite heavily from games like Doom 3, Shadowgrounds stands as its own animal, with unique gameplay and thick ambience. While there are some elements that need to be cleaned up a bit, like weak AI and repetitive enemies, Shadowgrounds has a lot going for it and could be one to check out.
While Shadowgrounds is a top down view action game, it controls much like a first person shooter. You use the WASD keys to move back and forth and strafe, and the mouse to aim around 360 degrees. You can also roll and interact with computer consoles, other characters and PDA?s that you find lying around (another allusion to Doom 3).
However, the main element that makes Shadowgrounds so intriguing is the use of lighting. Your character spends most of the time in the dark, requiring the use of a flashlight to get by and make his way through the environment. The flashlight bounces off of objects and casts eerie shadows, making for some really creepy situations. Sometimes it?s hard to tell if there?s an enemy scurrying about, or if the lights are playing tricks on your eyes.
While the game does have some great atmospheric elements, there are a few issues that mar the experience. The enemy AI is pretty dumb, doing foolish things like attacking you once and then just standing there waiting for you to make your move. This interrupts the flow of the action, as enemies will bombard you with attacks and just stop.
Another problem is the somewhat drab presentation of the enemies. They are made of the customary big spider-lookin? crab things, large-headed reptilian monsters, and a few other stock alien creature archetypes. They tend to get a little boring after a while.
Save the superb lighting effects, the graphics look about three years behind the times. The character models, while nicely animated, look a little simplistic compared to most games hitting the market right now. The environments, while a little drab, suit the game?s atmosphere very nicely, working with the game?s dark and dreary look.
The sound is also pretty good. The ambient noise is creepy and adds to the mood nicely, as does the music. The voice acting is a little on the weak side however, and leaves a bit to be desired.
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| 31/12/2006 18:19 |
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lineszsones
Junior

Joined: 11 Nov 2016 Posts: 4
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In the smoldering rubble of Dust II, my team was pinned. "AWP at Long!" echoed in my ear. We were low on utility, health, and hope. Our only play was a risky flank through the connector toward B site. I was point, moving on catwalk. That's when I heard it – not gunfire, not footsteps, but a steady, low hum.
It was coming from a non-descript, double-door utility room off the main hallway, a space I'd passed a thousand times without a glance. The door was slightly ajar. The hum was the unmistakable sound of a heavy-duty compressor. I nudged it open with my rifle.
Inside, under the sterile glow of a single fluorescent light, sat a massive, industrial-grade Commercial Refrigeration Equipment unit. It was a polished stainless steel behemoth, covered in Cyrillic warning stickers, with heavy-gauge pipes snaking into the ceiling. Its digital display glowed a steady -18°C. A light dusting of frost coated its heavy doors.
"Guys, I've found something... weird," I whispered into comms.
"Not now! Rotate!" came the frantic reply.
But the tactical map in my mind shifted. This wasn't just clutter. This was infrastructure. This level of equipment meant a sustained, critical need for deep cold. Not for sodas. For something else.
Ignoring the push, I used my knife to pry at the unit's service panel. Behind it, next to the refrigerant gauges, was a crude, hand-soldered secondary circuit board – a hacker's bypass. It was wired to a small LED that blinked in a slow, rhythmic pattern. Morse code.
DOT-DOT-DOT... DASH-DASH-DASH... DOT-DOT-DOT.
S.O.S.
The hum wasn't just cooling. It was powering a signal. The Commercial Refrigeration Equipment wasn't storing food; it was a clandestine broadcast station, its immense power draw and constant operation masking the tiny data leak from prying network scans. They were using the cold as camouflage.
My mind raced. The intel for this mission was vague: "Locate and disrupt enemy communications in the sector." We'd been looking for servers, antennas, laptops. We never thought to look for a walk-in freezer.
"New plan," I said, my voice suddenly calm. "I'm at the fridge in connector. It's their comms relay. Planting the spike here."
A chorus of confused protests erupted, but my IGL caught on. "Understood. New target confirmed. All units, converge on connector. Protect the planter."
We didn't win the round with frags. We won it with a realization. In the digital battlefield, the most important server isn't always a black box. Sometimes, it's the thing keeping the enemies' vodka – or their secret data servers – perfectly chilled. I placed the spike on the frost-kissed door of the [url=https://www.gracekitchenequip.com/refrigeration-equipment/]Commercial Refrigeration Equipment[/url], its steady hum my countdown soundtrack. The last thing the enemy heard before the blast wasn't a gunshot, but the sound of their own cold, silent heartbeat going silent.
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| 24/12/2025 18:30 |
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